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View a Scheme: Burning Girders vs. Holy War by sbs (#612)

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Name: Burning Girders vs. Holy War.
Author: sbs.

Created on: 22/06/2016 19:39:31.
Last edited on: 22/06/2016 19:39:31.

Required Version: 3.5 Beta 1 or later.
Description:
http://www.wmdb.org/30539

Game Settings
Initial Worm Energy: 200 HP. Victories Required: 2 Select Worm: Off Worm Placement: Random
Anchor Mode: Off Stockpiling Mode: Off Stockpiling Mode: On Fall Damage: 1
Time Settings
Turn Time: 20s Round Time: 20 min(s)
Retreat Time: 3s Retreat Time: 5s
Hot Seat Delay: 5s Display Round Time: Off
Weapon Upgrade Settings
Upgraded Grenade: Off Upgraded Shotgun: Off Aqua Sheep: Off
Upgraded Cluster Weapons: Off Upgraded Longbow: Off
I. Replays
Instant Action Replays: On
Hazardous Object Settings
Object Types: 0<br />Max Object Count: 0
Weapon Settings
Team Weapons: Off Super Weapons: Off
W A P D CP
Low Gravity Inf. - 0 -
Girder Inf. 12 0 0
Girder Starter-Pack Inf. - 0 -
Bungee Inf. 3 0 0
Parachute Inf. 3 0 0
Teleport 3 3 0 0
Holy Hand Grenade Inf. 5 1 0
Petrol Bomb Inf. 3 0 0

Double Damage: Off.

Crate Probability Settings
Weapon Crate Probability: 0 % Initial Worm Energy: 0 HP.
Health Crate Probability: 0 %
Utility Crate Probability: 0 %
SD Settings
Sudden Death Event:Water Rise Only
Water Rise Speed: 0
General Settings
Blood: On Sheep Heaven: Off
Invincibility: Off Invincibility: Off
Rubber Worm Settings

This scheme isn't a RubberWorm scheme.

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